Sunday, July 29, 2007

MakeHuman Object export to Blender

I tried to create an human in Blender, but it's really hard work.
Therefore I downloaded the "MakeHuman" Tool, it's freeware.
After some modification on its bodyweight (making him fat), I exported it as a "Wavefront" Object.
In Blender you can import Wavefront Objects.



Rendered in Blender:



The cool think is, its possible to modify some "alien" - Settings, deformations ...

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