Wednesday, August 1, 2007

Sculpting in Blender

There many tutorials on the web.
Sculpting Mode is new in Blender. A powerful tool for modeling complex objects.

Well, this is the result after some experimenting with the settings.
For adding mass to the shape the brush needs to be big enough, else the adding requires to much time. A good size for beginning is the default of 50 and a strength of 100.

Some notes on rendering:
If you want to render your sculpture, perhaps you will be surprised of the result.
There will be nothing else then the unchanged box or sphere, nothing more, no sculpture.
The reason is a setting called "Multires-Rendering-Pin". This setting on default will result in a simple box. Increase it to 4 and you will get the best result.

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